Principle 3 in action: ColorCapture Ben

BenColorCapture_001

Over the weekend I spent some time fooling around with an iPhone app called ColorCapture Ben.  The way it works is you take a photo of a color you like using your iPhone, and then this app from Benjamin Moore shows you the closest matching color chip from their collection, and then serves up a listing of complimentary colors and so forth.  I found that it works equally well sampling a Barnett-Newman style solid color field as it does mixing across the various colors found in a Seurat-like shot of a lawn.  Even if you're not in the market for some new paint, it's a wonderful source of quiet, adult entertainment if you ever find yourself, say, attending a live performance of music designed for the toddler-preschooler demographic.  As I frequently am.

It's also a great example of Principle 3 at work.  Principle 3 states that we must always ask "How do we want people to feel after they experience this?". If you've ever painted a room in a house, you know that there are many areas that could stand some improvement, and indeed there has been quite a bit of innovation lately in the areas of zero-VOC paint formulations, easy-pour paint containers, and new application tools.  But those are all about the paint or conveying the paint to the wall, and when you think about it, there's so much more to the painting experience.  The beauty of Principle 3 is that, by asking that you put yourself in another human's shoes, it forces you to consider all of the non-obvious aspects that make up an experience:

Another part of the challenge lies in thinking about usage through
time.  We often design for those few moments that make up the core
value proposition.  But what about all the other experiences?  How does
it feel to start using it?  What does mastery feel like — is it
exhilarating or boring?  How does using this expand our human
experience?  How does it influence our environment?  What does it feel
like to extend one's relationship with the offering?  Does it help
someone get to a state of flow?

I don't know about you, but for me, the entire process of choosing a paint color is terrifying.  Mistakes are expensive, and because it is difficult to sample paint colors accurately, iteration in a baby-step kind of way (Principle 10) is also tough.  This is where ColorCapture steps in.  For example, for a while I've been meaning to paint one wall of my bedroom green, but I'd rather go clean my garage than have to choose the right color of green amongst the hundreds of choices available to me — the paradox of choice at work.  With this new app, I can take a picture of my wood floor (the dominant color in the room that I need to play with), and then boom!, I have the green I need, or at least a handful of greens.  And now I can start painting, and to start painting I'll go buy a gallon of Benjamin Moore Natura.

While I don't think Principle 3 is the most powerful of the principles, it certainly is one of the most foundational.  If you can put it in to action, you're well on your way.

More on Principle 16

Earlier this year I wrote up a preliminary version of the sixteenth principle of innovation, Grok the gestalt of teams.  In the spirit of Principle 16, my colleague John Foster just posted a great blog post about teams, called Another kind of team.  Do give it a read.

Here are the four principles he outlines:

  1. Proactive Self Disclosure
  2. Conditional Statements
  3. Interpersonal Congruence
  4. Clarity of Purpose

It's a really good post, as you would expect from an subject expert like John!  In the spirit of Principles 4, 6 and 8, I'm going to borrow and steal more of his thinking in order to push Principle 16 to a better place.   Stay tuned for a revamped version.

As always, your comments, feedback, and ideas are not only welcome, but extremely valuable as I wade through this space.

5Q4….

BusinessWeek has a nice series called Five Questions For… (or 5Q4) where you, the reader/audience/world citizen get to submit a question, and then someone like Helen Walters asks your very question of a luminary.  For all of us who think of calling in to a NPR talk show while driving but never do it, or who do call in to something like Car Talk, but never make it on, 5Q4 is a dream come true.

Are you getting the picture?  My question got asked.  I feel like a bouncy kid right now because Helen Walters asked Danny Meyer to answer my question.  I love the web.

Here you go, Five Answers from Danny Meyer:

And do check out 5Q4.  Lots of great interviews on there with people who make dents in the universe.

Director’s Commentary: Adrian van Hooydonk

Metacool directors commentary hooydonk

I really enjoyed listening to this interview of Adrian van Hooydonk by Tyler Brule of Monocle.  It's a wonderful Director's Commentary, because in it van Hooydonk explores many themes that are relevant far beyond the world of BMW.  Anyone engaged in the art and science of bringing cool stuff to life will get a lot out of this video.

Some of the high points for me were:

  • his thoughtful exploration of how the 2009 financial crisis will shape user behaviors in the future
  • his thinking on what it takes to design remarkable experiences, and his emphasis on the importance of having a strong point of view.  When he says that the BMW Gran Turismo is about "traveling in style", I really get what the car is all about.  By the way, the Gran Turismo has officially replaced the Honda Ridgeline as the focus of all my automotive fetishistic energy (but Honda, if you're listening, I'd still be very happy if you delivered a Ridgeline to my house one Saturday morning.  With a bow on top).
  • his clear focus on user experience as the wellspring of compelling designs.  This worldview, of course, is what Principle 3 is all about.

My favorite part of the interview comes near the end, as Brule and Hooydonk discuss what it is like to bring designs before the board of BMW for approval.  Here's an excerpt:

Design is an emotional thing.  So, as a designer, I will lean to one or the other design in the final stages, and I can't completely explain why.  But my responsibility is to advise the board on which design we should go with, and they don't even expect from me that I can explain it to the last millimeter.  In a way, there has to be trust between a board of management and the chief designer.

I could not agree more.  In my experience, trust in the informed intuition of talented designers is what separates the great brands from the also-rans.  Informed intuition is what allows designers to make good decisions regarding intangibles.  In the absence of trust in informed intuition, organizations are tempted to decode intangibles via metrics, surveys and other algorithmic devices, and all the poetry gets trampled.

Could trust be the killer app?

The hierarchy of success

Seth Godin has written a really important post:  The hierarchy of success

When it comes to the art and science of bringing cool stuff to life, this point is especially important:

As far as I'm concerned, the most important of all, the top of the
hierarchy is attitude. Why are you doing this at all? What's your bias
in dealing with people and problems?… Sure, you can start at the bottom by focusing on execution and
credentials. Reading a typical blog (or going to a typical school for
16 years), it seems like that's what you're supposed to do. What a
waste.

When trying to get something done that's been done before, it's important to look at credentials of execution:  Dr. Heart Surgeon, I hope you've done this surgery many times before, and done it well, and had a chance to learn from your mistakes and those committed by others.  But when faced by the challenge of creating value where none has existed before, what's important?  As Seth points out, it's mostly about attitude and approach.  Those are the lifelines to get you from here to over there when everything is foggy and unknown.  Those are what get you to a viable strategy that makes certain executional tactics more or less relevant.

If you're trying to create the right team to go after something revolutionary, you can't ask "show me all the similar things you've shipped".  You can only ask "how many times have you stepped in to the abyss, and what have you learned about how to do it better?.

For more, see Principle 17

Back from the fast

Metacool is OPEN -- sorry!
If things have seemed quiet around metacool, that's because they have been quiet around metacool.

I was out on a vacation for the past couple of weeks, and took a fast from everything web-related (except for Twitter, which doesn't feel the same to me), including email and blogging and everything else I do via Firefox.  I highly recommend it.  I should have plenty of stuff coming out over the next few weeks.

Anyhow, the fast is now broken.  The photo above was taken at Dirty Al's, home of some of the best fried shrimp I've ever had in my life.  I highly recommend those, too.

Designing at the Boulder Digital Works

Bdwlogo

I'm happy to announce that I just joined the board of the Boulder Digital Works (BDW).  At this time back in 2004, I was busy helping the Stanford d.school achieve lift off, so it's really cool now to be part of another design education startup.  And now the idea of a design curriculum combining business, technology, and human issues is much more accepted in the mainstream, which to me makes the focused mission of the BDW even more exciting.

As John Maeda recently noted, the missing partner to STEM (Science, Technology, Engineering, Math) is IDEA (Intuition, Design, Emotion, Art).  As a person who was trained on both sides and now works and plays across STEM and IDEA, I feel strongly that our education programs need to combine both in order to create the T-shaped people that can go out and make a difference in the world (Principle 6).

Finally, as a native of Boulder, BDW gives me another excuse to get back to the place where I came to love and admire the fine art of driving in the snow.  Can't wait.  Hope the board meetings are in February!

Brad, Conan, and me

What do us three hunks have in common?  The answer is easy and natural:  we're all (former) proud owners of a Ford Taurus SHO. 

Mine was an 89 with a chalky black finish.  A good car with a fabulous, fabulous motor. The best device ever conceived by mankind for laying some patch.  On a cold Oregon winter highway, in the dark and in the wet, I could shoot huge rooster tails of sparks out from the slipping studs of my winter Michelins on steel wheels.  Oh, the romance.

Sadly, the Taurus brand isn't what it used to be.  Years of being the default choice of rental agencies will do that to your brand equity.  And at a personal level of branding, to admit in public that you loved an SHO is something akin to admitting that you used to play with GI Joe dolls. But hey, it's all true.  I'm not afraid to say that I loved driving my SHO, and I hated parting with it.  The day the truck came to my house to take it away, I made sure I was away for the afternoon so that I didn't have to be a witness to the act.

At what point do you release yourself from brand snobbery and just live your life, do what you want, buy what you want, consume what you want when you want?  Hopefully one of the outcomes of this big economic reset will be a relaxing of our emphasis on brand value, with a shift toward intrinsic value. I think there will be more freedom to be you and me, with more acceptance of those of us with strange tastes or less appetite for consumption (I drove my SHO for 12 very good years — and only one clutch).

I mean, look how happy Brad looked as he peeled out in his new whip.  Isn't that what it's all about?

17: It’s not the years, it’s the mileage

If you're going to reach innovative outcomes on a routine basis, you need to match the right team to the opportunity.  Part of that means understanding Principle 7 so that you know what type of problem you're tackling, the other part involves understanding what kind of experience you need on your team. 

When it comes to answering that last question, the right kind of experience profile depends on whether you're looking at a high or low variance situation.  Examples of low variance situations are flying a 747 from San Francisco to Singapore, operating on a heart, or serving up burgers at In-N-Out.  In each of those situations, we desire a predictable outcome delivered with a low degree of variance from a predetermined standard, and in this context, the right experience is expressed in terms of having done the same thing many times before.  We want a pilot who can fly the 747 on, well, autopilot.  We want a surgeon who has done hundreds of the same operation, and learned something from each one, not a surgeon who has done one hundred different surgical procedures once.  As such, experience is really about tenure in a role, with relevant experience having a direct correlation to years in the role.  

In a high-variance situation, where we are expecting an innovative outcome, but have little to no sense what the right answer might look like, we need a different definition of what "experienced" means.  In this context, we want people who are experienced with the process of innovation — in other words, people who have gone through the "understand – build – test" cycle of Principle 4 many times.  We want folks with a lot of mileage under their belt, in other words, but that mileage need not be strictly correlated with years at work. 

For example, one of the reasons why Honda cycles its production engineers through its various racing programs is to increase their innovation process mileage; designing a new component for a mass market automobile takes several years, so between the time an engineer graduates college and turns 40, they may have only shipped three to four designs to market (if they're lucky).  Contrast that with a race engineer, who faces the challenge of optimizing a race car for a different track configuration every two weeks for eight months, as well as managing an arc of innovation for the entire car over those same eight months.  During that short period of time, they may experience 10, 15, even 20 cycles of "understand – build – test".  So when it comes to picking an engineer to go figure out the future of mobility, which one would you choose, the "I've shipped the same thing to market three times" person, or the "I've done 20 cycles every year for the past  four years" individual?  By my reckoning, in this world an engineer age 26 could have 20 times the relevant process experience as a person 14 years their senior.

Mileage really does matter when it comes to understanding the art and science of bringing new stuff in to the world.  Many of the hottest Web 2.0 apps are springing from the agile fingers of lads barely past drinking age who are in fact hoary veterans of the coding wars, having been engaged in hacking kernels since they were eight.  They have a tremendous amount of relevant mileage under their belt, and have a skillset that's perfectly tailored to the nimble world of innovation on the interwebs.

I'd like to propose a metric for assessing the innovation prowess of an individual or of a team.  It looks like this:

innovation experience index =  [market ships] / [years of practice]

In other words, how many innovation market ships have you experienced over a given period of time?  And of those, what's your profile for incremental innovations?  For revolutionary innovations?

It's all about mileage.

This is number 17 in a series of 21 principles of innovation.  I really welcome your feedback, questions, and ideas.