Five simple steps to creating a product dynasty, a la Kazunori Yamauchi:
- Tap into your abiding love for cars and racing to create a vision of the best damn driving game/simulation around.
- Hire only programming maniacs and monster artists who share your extravagant automotive fetish.
- Do everything totally, massively, to the hilt.
- Ship the best damn game to market. See what works and what doesn’t, and take notes for future editions.
- Wait a few years, go back to Step 2 and repeat. Wait a few more years and repeat again. Let another presidential term slip by and repeat once more.
Today is one of those hallowed days that makes even this thirty-something professional giggle like a kid on Christmas morning. Why? Because today — today!! — the talented crew of Polyphony launches Gran Turismo 4, a tribute to focused vision, technical virtuosity, and the entrepreneurial moxie it takes to design every fractal element — from large to small — to the hilt.
Excuse me while I go flog my Toyota Celica WRC rally car through the snowy forests of Finland.
perhaps you oughta check out Forza Motorsport on the xbox for an even more detailed driving sim