17: It’s not the years, it’s the mileage

If you're going to reach innovative outcomes on a routine basis, you need to match the right team to the opportunity.  Part of that means understanding Principle 7 so that you know what type of problem you're tackling, the other part involves understanding what kind of experience you need on your team. 

When it comes to answering that last question, the right kind of experience profile depends on whether you're looking at a high or low variance situation.  Examples of low variance situations are flying a 747 from San Francisco to Singapore, operating on a heart, or serving up burgers at In-N-Out.  In each of those situations, we desire a predictable outcome delivered with a low degree of variance from a predetermined standard, and in this context, the right experience is expressed in terms of having done the same thing many times before.  We want a pilot who can fly the 747 on, well, autopilot.  We want a surgeon who has done hundreds of the same operation, and learned something from each one, not a surgeon who has done one hundred different surgical procedures once.  As such, experience is really about tenure in a role, with relevant experience having a direct correlation to years in the role.  

In a high-variance situation, where we are expecting an innovative outcome, but have little to no sense what the right answer might look like, we need a different definition of what "experienced" means.  In this context, we want people who are experienced with the process of innovation — in other words, people who have gone through the "understand – build – test" cycle of Principle 4 many times.  We want folks with a lot of mileage under their belt, in other words, but that mileage need not be strictly correlated with years at work. 

For example, one of the reasons why Honda cycles its production engineers through its various racing programs is to increase their innovation process mileage; designing a new component for a mass market automobile takes several years, so between the time an engineer graduates college and turns 40, they may have only shipped three to four designs to market (if they're lucky).  Contrast that with a race engineer, who faces the challenge of optimizing a race car for a different track configuration every two weeks for eight months, as well as managing an arc of innovation for the entire car over those same eight months.  During that short period of time, they may experience 10, 15, even 20 cycles of "understand – build – test".  So when it comes to picking an engineer to go figure out the future of mobility, which one would you choose, the "I've shipped the same thing to market three times" person, or the "I've done 20 cycles every year for the past  four years" individual?  By my reckoning, in this world an engineer age 26 could have 20 times the relevant process experience as a person 14 years their senior.

Mileage really does matter when it comes to understanding the art and science of bringing new stuff in to the world.  Many of the hottest Web 2.0 apps are springing from the agile fingers of lads barely past drinking age who are in fact hoary veterans of the coding wars, having been engaged in hacking kernels since they were eight.  They have a tremendous amount of relevant mileage under their belt, and have a skillset that's perfectly tailored to the nimble world of innovation on the interwebs.

I'd like to propose a metric for assessing the innovation prowess of an individual or of a team.  It looks like this:

innovation experience index =  [market ships] / [years of practice]

In other words, how many innovation market ships have you experienced over a given period of time?  And of those, what's your profile for incremental innovations?  For revolutionary innovations?

It's all about mileage.

This is number 17 in a series of 21 principles of innovation.  I really welcome your feedback, questions, and ideas.

Joi Ito on innovating with agility

Awesome post from Joi Ito today, talking about innovation process and government policy.  An excerpt:

Generally speaking, it's probably cheaper and faster and more effective
to make a prototype than to make presentation deck. It's also probably
easier to test something on real users than to do lots of marketing and
guessing. My recommendation to just about anyone with an idea is to
just build the thing, iterate until you have some user traction, then
pitch angel investors based on that traction. This is very much in line
with the old IETF motto of "rough consensus, running code."

Joi's thinking is well worth a read (us usual, I'm not telling you anything new there).

When it comes to innovation principles, I'm a bit of a wooden stake looking for vampires these days, but in Joi's thinking I see the following at play:

Speaking of which, I need to heed my advice and ship the last set of principles.  Now.  I'll get on it.

Maira Kalman on the American Message

As far as this art and science of bringing cool stuff to life thing goes, Maira Kalman really nailed it in today's NYT.  You have to see it all.  It's the triple distillation of pure awesomeness.  Here's a quote:

Everything is invented.
Language.  Childhood.  Careers.
Relationships.  Religion.
Philosophy.  The future.
They are not there for the plucking.
They don't exist in some
natural state.
They must be invented by people.
And that, of course, is a great thing.
Don't mope in your room.
Go invent something.
That is the American Message.
Electricity.  Flight.  The telephone.
Television.  Computers.  Walking on
the moon.  It never stops.

I simply love what she's created here and am totally inspired.  Many thanks to my friend (and great innovator) John Lilly for pointing me to this.

Have a great week, everyone.  Go make a dent in the universe.

And no moping!  Always ask yourself, "What would Travis do?"  Just do it, that's what.  JFCI!

What’s up with those principles, and a request for help

Diego Rodriguez metacool Principle

Over the past few months I've been writing up a series of 21 Principles.  We're now 16 principles deep, with more to come soon.  The feedback I've received so far has been very helpful, and has helped to push and improve my thinking in multiple dimensions (that would be Principles 4, 5 and 8 at work).  For those of you new to metacool, I have a running roster of these principles on the right side of this blog window.

These principles are intended to underpin a general theory of innovation.  They are not meant to be principles of design thinking, though some of them are obviously closely related to the theory and practice of design thinking.  Inspired by the simplicity work of my friend John Maeda, I'm trying to figure out what I think and know at this point in my life when it comes to all things innovation.  Hence my working through these principles in public in a messy kind of way (that would be Principles 9 and 10, with a little dash of 14).

So here's where I need your help, in triplicate:

  1. What is missing?  When it comes to innovating, what situations or dynamics or practices have I not touched on yet?
  2. What is wrong?  How am I being dumb, silly, foolish, pigheaded, idiotic, unintelligible… and just plain wrong?
  3. What resonates?  What matched up with something you've experienced in your life?  And if it did, would you be willing to share your story with me?

Please leave me a comment or shoot me an email. 

As always, thanks for all your help and for the conversations!

Jacek Utko and Principle 3

Here's a great view in to the design process of Jacek Utko.  He's managed to take things that are "dead" and turn them around so that they're remarkable, moving, and cool.

I'm always amazed by people who are able to take a moribund category and turn it in to something wonderful.  There are so many examples of this in action in our world:

  • selling commodity products:  Zappos
  • helping people eat when they don't have time to cook:  Dream Dinners
  • financial planning and tracking:  Mint

And so on. 

What ties of all of these together?  As you can hear from Jacek Utko's talk, it's all about a commitment to really living Principle 3.

Running with your innovation radar on

I really dig this interview that Helen Walters recently conducted with Alan MacCormack.  In it, MacCormack uses the metaphor of a radar system to express a way of viewing the world that is quite consistent with behaviors I've seen expressed on a repeated basis by creative individuals and innovative organizations alike.

I particularly like his emphasis upon establishing "innovation radars" to tap in to high-variance information streams that will help you see and understand what is coming next.  For example, MacCormack talks about taking R&D funds and spending them on external
organizations via mechanisms such as research grants.  In that example, the notion of information streams comes to play not in the grants themselves, but in the array of grant applications you'll receive as a result of announcing that you're giving money away; the resulting stack of applications allows you to see future trend patterns emerge without having to leave the office.

In his book Weird Ideas that Work, Bob Sutton expresses a similar idea when he suggests using job interviews as a way to gain new information about how the world is working.  Imagine the difference between viewing a lineup of ten job interviews with prospective employees as a task to plow through and seeing each of them as an opportunity to learn something new from a (potentially) interesting person.  All of this is about finding creative ways to put Principle 1 in to action.

I was extremely fortunate to spend four semesters studying with Professor MacCormack at business school.  I learned a tremendous amount from him, and consider Alan a leading researcher in the world of bringing cool stuff to life.  He's a true guru of innovation, and I'm always inspired by his insights.

Leading from behind

BusinessWeek just ran a good article about Mozilla's development process for Firefox.  As readers of metacool know, I'm a big fan of Mozilla, and look to them as a living example of many of the organizational trends that will become more widespread over the coming years.

I particularly like the idea of "leading from behind" mentioned in the article:

How Mozilla channels those efforts is a model for a growing number of
companies trying to tap into the collective talents of large pools of
software developers and other enthusiasts of a product, brand, or idea.
"There's structure in it," says Mike Beltzner, who runs Firefox. "But
at the same time you allow people to innovate and to explore and [give
them] the freedom to do what they want along those edges—that's where
innovation tends to happen in startling and unexpected ways."

At Firefox, Beltzer calls it "leading from behind." His team makes
only the highest, direction-setting decisions, such as the date each
new version of Firefox has to ship. It's up to Mozilla staff and
volunteers to meet those deadlines through a process of identifying
specific tasks that need to be done and accomplishing them. A system of
recognition has formed among volunteers, who can be designated as
"module owners" and given authority over certain areas, such as the
layout.

Mozilla is a wonderful example of Principle 12 in action.

16: Grok the gestalt of teams

If you're going to get innovative stuff done in the world, odds are you're going to do it with other people.    If you haven't looked out the window lately, we're living in an ever more connected and interdependent world.  If there ever was a time for lone inventors to thrive, this is not it:  smart, action-oriented, high-EQ, multidisciplinary, interdependent teams are uniquely positioned to take on the broad, systemic challenges so in need of innovative thinking today. 

So if you're going to do remarkable stuff, you've got to learn to grok the gestalt of teams.

There's an entire literature on effective team roles and dynamics that I won't go in to here, but based on all my years of battling on the front lines to bring new stuff in to the world, here are a few of my favorite insights in to behaviors that make for exceptional teams:

  • Build it out of T-shaped people:  an effective innovation team is composed of people who are really good at what they were put on earth to do, but also share a common way of getting things done in the world.  We want depth: an engineer needs to be an engineer's engineer, and we want the MBA to be capable of unlevering a beta in her sleep.  But we want breadth, too.  We need them both to not only get along, but to thrive in a symbiotic relationship centered on getting stuff done.  In my experience, what adds that breadth to a team is a group of individuals who are versed in the ways of design thinking. 
  • Know thyself, and let everyone else know, too: a high-performing team is no place for posturing or secrets.  If you're good at something, we want to know so that we can you let you be the lead on that.  And if you're not so good at something, we want to know that too so that we can help you get better, or keep you from wasting time on that front.  The way this happens is for individuals to be proactive about disclosing this information through the course of the life of a team.
  • Be friendly, because the networked world is your oyster:  imagine how powerful your small team could be if it were part of a vast network of experts and people wanting to contribute to your success, if only you'd ask.  Well, guess what?  Via the marvels of modern technology, you're already there.  Need someone to hack some code?  How about a coder in Bangladesh?  Need an expert on nanotubes?  Find her on Twitter.  Need some help with that marketing plan?  Why not befriend that VP that occasionally strolls by your team space?  The network your team needs to hit the remarkable zone is already there waiting to be asked.  Be friendly and invite those folks in.  Because they want to be on the team, too.

These are only a few points.  What matters to you when it comes to being part of an effective innovation team?  I'd love to hear.

As the cliched saying goes, "there's no 'I' in team"  (and you never want to be at the receiving end of the saying "there's no YOU in team", but I digress…), so get out there and grok the gestalt of teams.  Be the team, good things will happen.

This is number 16 in a series of 21 principles of innovation.  As always, your comments, thoughts, and ideas are most welcome.

metacool Thought of the Day

"What is it that confers the noblest delight? What is that which swells a
man's breast with pride above that which any other experience can bring
to him? Discovery! To know that you are walking where none others have
walked; that you are beholding what human eye has not seen before; that
you are breathing a virgin atmosphere. To give birth to an idea — to
discover a great thought — an intellectual nugget, right under the dust of
a field that many a brain — plow had gone over before. To find a new
planet, to invent a new hinge, to find the way to make the lightnings
carry your messages. To be the first — that is the idea. To do
something, say something, see something, before any body else — these are
the things that confer a pleasure compared with which other pleasures are
tame and commonplace, other ecstasies cheap and trivial."

– Mark Twain, Innocents Abroad