This is fantastic. It’s the return of Jolie-Laide, and it’s about design that takes guts. Love it or leave it, you have to admire BMW’s willingness to take a point of view and run with it. In that sense, it’s beautiful.
(via Jalopnik)
This is fantastic. It’s the return of Jolie-Laide, and it’s about design that takes guts. Love it or leave it, you have to admire BMW’s willingness to take a point of view and run with it. In that sense, it’s beautiful.
(via Jalopnik)
"The designer must understand that form does not follow function, nor does form follow a production process. For every use and for every production process there are innumerable equally attractive possibilities."
– Eva Zeisel
Read more about Eva Zeisel’s point of view on the design process in this wonderful profile written by Virginia Postrel.
"NetGens think of the computer as a door, not a box. When they are on,
they have 5-7 IM windows open and multiple tabs into different
communities. Each community provides a way of being, to express facets
of their identity while engaging in an activity. Most activities are
centered around objects to spin stories and hold conversations. They
don’t go to places, it’s more likely they augment plazes in the real
world. With increasing mobility they tap groups for what they need to
get done no matter where they are and make where they are matter… In other words,
the web is increasingly less about places and other nouns, but verbs."

Could this be the oft-rumored winter under-ice exploration HQ of Team Zissou? Or perhaps the Banzai Institute’s secret computational genomics R&D lab?
Nothing so cool. But on the other hand, something designed with surviving the cool as a key consideration. Or in this case, being in Antarctica and not getting buried by it.
For this is Haley VI, the latest in a series of Antarctic research stations created by the British Antarctic Survey. Haley VI is an extremely clever answer to the question, "How should humans live in the cold?". Among other things, it features:
It’s a good example of the holistic nature of design thinking at work. A traditional, building-centric worldview would have responded to the challenge of snow burial with a "build it stronger and heavier" dictum, because buildings can’t move, right?. But Haley VI shows us that sliding modules gather no ice, and that’s a breakthrough informed by a fundamentally optimistic view of the world: slide a building across the ground in the middle of nowhere, then snap it to another modular building? Let’s build it!
And you just gotta love the clubhouse module – it’s enough to start an Antarctic housing bubble:
"To be successful in motorcycle product planning, you need to have enthusiasm and at the same time you need to have an enormous curiosity to dig deeper and see what’s behind people’s motivation, combined with an open mind for creativity. It is a difficult balance between logic & facts and creativity & vision. I believe you either have this ability or you don’t. Just like a good painter, you either have the ability to make great paintings or you don’t. This job requires a lot of intuition, which one cannot learn from schoolbooks."
– Masahiro Inumaru
This is start of a new feature of metacool, which I’m calling Design Manifestos. These are pieces of design thinking that really had (or continue to have) a big impact on my own thinking. Longer than a Thought of the Day, many more words than an Unabashed Gearhead Gnarlyness entry.
A great place to start is Eric Raymond’s The Cathedral and the Bazaar, a wonderful essay about the "bazaar" (AKA "open source") approach to creating cool stuff. Please do read it, but in case you can’t, here are my favorite bits:
These are great thoughts about the process of creating good stuff. It’s important to keep in mind that this isn’t just about software. The challenge is to figure out how to make the bazaar part of your own way of getting things done.
"Sell the Honda Odyssey. Buy a 1955 Alfa Romeo Spider Veloce.
And let the kids take a bus."
— P.J. O’Rourke
"Is having ideas considered design? … I
would argue no. The idea is not the design. Only an embodiment of the
idea is design. It is this important distinction that people so often
overlook in organizations as they work on what they want to bring to
market next. Everytime ideas are debated verbally, an organization
wastes resources."